Make complexity
feel intentional.
The product operated inside early WebView constraints and needed to feel responsive despite limited animation and inconsistent game content.
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SOCIAL GAME PLATFORM / EARLY MOBILE EXPERIENCE
01 / Overview
I led the visual and experience design for Weibo's micro-game platform, helping users discover games, track achievements, compete with friends and return through social activity.
The product operated inside early WebView constraints and needed to feel responsive despite limited animation and inconsistent game content.
I adopted a clear tile system, concise social feedback and a flat visual language that improved speed, consistency and recognizability across the platform.
Automotive · 2020
